Tiny Death Star and Operant Conditioning
How the Star Wars mobile game conditions you to spend money.
8 · Read More »
How the Star Wars mobile game conditions you to spend money.
8 · Read More »
The panel considers Koopa kidnappings, union insurance and the virtue and vice of one-man armies in this all-new, all-Mario episode.
9 · Read More »
Plants vs. Zombies 2, and the psychology of “grinding” in casual video games.
6 · Read More »
Candy Crush pretends to be a game of skill to trick you into spending money. But can a game pretend to be something it’s not for valid artistic reasons?
On Dragon’s Crown, sexism, Penny Arcade, and the gentle art of video game criticism.
The Overthinkers tackle whaling in Assassin’s Creed IV, the symbolism of different animal species in Star Fox, and the rocky launch of SimCity.
Listen Now · Download · 33 · Show Notes »
Okay, let’s talk about the ending.
The Overthinkers tackle Graceland, Argo, and, if you can believe it, listener feedback.
Listen Now · Download · 29 · Show Notes »
Rovio rocked automatic updaters with the Angry Birds 2.2.0 update, a harrowing prospect, set against the backdrop of the ongoing London 2012 Olympics.
1 · Read More »
Video games, “political correctness,” and hegemonic discourse.