You Can’t Have All the Answers: Lost and the Problem of Induction
Unsatisfied with the end of Lost? Good. That was the point.
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Unsatisfied with the end of Lost? Good. That was the point.
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How does “The Walking Dead” solve the conundrum of narrative vs. freedom in games?
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If a sports franchise changes its name, moves cities, and turns over its entire roster, is it still somehow the same team?
What can John Rawls’ “veil of ignorance” tell us about justice within video games—and outside of them?
On punishment and vigilantism in “Dexter” and “Burn Notice”
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In a follow-up years in the making, we re-examine the philosophy of the Nolan Batman and his will-to-life.
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Pop musicians love quoting Friedrich Nietzsche. But do they love what he means?
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Wrather, Fenzel, and Perich tackle Ghost Rider: Spirit of Vengeance.
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Let’s explain what pretended to happen in that movie you just watched.
Cowboy Bebop takes a turn for the self-reflective, raises doubts about the persistence of identity, and throws a dog into a minefield. Kind of a busy half-hour, truth be told.