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	<title>Comments on: Zombie Jamboree: Left 4 Dead&#8217;s Winning Formula</title>
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	<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/</link>
	<description>Overthinking It subjects the popular culture to a level of scrutiny it probably doesn&#039;t deserve.</description>
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		<title>By: Jesse</title>
		<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/#comment-7294</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Sun, 22 Mar 2009 15:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=3888#comment-7294</guid>
		<description>@Sniper Rifle comments


The only situation in which a hunting rifle is viable (at least in competitive play) is when the rest of your team knows what they are doing very well and, most importantly, do not ALSO have hunting rifles, they need to have m16s or auto shotty&#039;s.

It only works if there is one person with it who is very good, and they are only really useful in save players who are trapped by the boss infected (or shooting down hallways/through walls, as the hunting rifle shot will penetrate through multiple zombies)

Also, although this seems rather counter-intuitive, the hunting rifle is the slowest weapon in taking down a tank, both in time-to-kill and ammo clips-to-kill. It takes roughly 3 clips of hunting rifle ammo to kill a tank, where as an assault rifle takes about 2 and a shotgun takes 14-16 shots.

The fastest way to take down a tank is 4 people with auto shotguns in close quarters (an elevator, vent, closet), but the most efficient way is to light them on fire with a molotov or a cannister and then run away, as once they are on fire they will die after a 30 second timer runs out, regardless of their life total.</description>
		<content:encoded><![CDATA[<p>@Sniper Rifle comments</p>
<p>The only situation in which a hunting rifle is viable (at least in competitive play) is when the rest of your team knows what they are doing very well and, most importantly, do not ALSO have hunting rifles, they need to have m16s or auto shotty&#8217;s.</p>
<p>It only works if there is one person with it who is very good, and they are only really useful in save players who are trapped by the boss infected (or shooting down hallways/through walls, as the hunting rifle shot will penetrate through multiple zombies)</p>
<p>Also, although this seems rather counter-intuitive, the hunting rifle is the slowest weapon in taking down a tank, both in time-to-kill and ammo clips-to-kill. It takes roughly 3 clips of hunting rifle ammo to kill a tank, where as an assault rifle takes about 2 and a shotgun takes 14-16 shots.</p>
<p>The fastest way to take down a tank is 4 people with auto shotguns in close quarters (an elevator, vent, closet), but the most efficient way is to light them on fire with a molotov or a cannister and then run away, as once they are on fire they will die after a 30 second timer runs out, regardless of their life total.</p>
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		<title>By: Francis Hwang</title>
		<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/#comment-5935</link>
		<dc:creator>Francis Hwang</dc:creator>
		<pubDate>Thu, 05 Feb 2009 05:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=3888#comment-5935</guid>
		<description>Yeah, some people have said they want more of a story, personally I&#039;m fine without it. &quot;Zombie apocalypse&quot; is pretty self-explanatory. It&#039;s funny to think about how different people want different things out of games. Personally, I am really into stories, but that&#039;s likely to be in the form of experimental fiction or independent film. When I play video games, on the other hand, it&#039;s all about tapping into my lizard brain. Screw a storyline: I want to run around and tweak out with an auto-shotgun while dozens of zombies run at me down a dark alley. I figure that&#039;s the sort of experience I can&#039;t really get from any other media.

And anyway, it has the best emergent stories of any game I&#039;ve ever played--by which I mean, not scripted in by the programmers, but stories that arise naturally out of the combination of anxiety and teamwork. Like the time my friend and I were playing with two brothers. The older one was good but the younger one was sort of annoying: He&#039;d always run off by himself and then get into trouble, etc. So at some point during the final scene, my friend and the younger brother got caught outside of the house surrounded by a massive infected swarm, and the kid went inside and shut the door, leaving my friend outside to fend for himself. Later my friend was a little pissed, and he was saying &quot;what the hell? why&#039;d you leave me outside?&quot; That sort of stuff actually happens in horror movies, and it&#039;s a sign of great design that those stories happen by themselves, with subtle prodding by how Valve designed it.</description>
		<content:encoded><![CDATA[<p>Yeah, some people have said they want more of a story, personally I&#8217;m fine without it. &#8220;Zombie apocalypse&#8221; is pretty self-explanatory. It&#8217;s funny to think about how different people want different things out of games. Personally, I am really into stories, but that&#8217;s likely to be in the form of experimental fiction or independent film. When I play video games, on the other hand, it&#8217;s all about tapping into my lizard brain. Screw a storyline: I want to run around and tweak out with an auto-shotgun while dozens of zombies run at me down a dark alley. I figure that&#8217;s the sort of experience I can&#8217;t really get from any other media.</p>
<p>And anyway, it has the best emergent stories of any game I&#8217;ve ever played&#8211;by which I mean, not scripted in by the programmers, but stories that arise naturally out of the combination of anxiety and teamwork. Like the time my friend and I were playing with two brothers. The older one was good but the younger one was sort of annoying: He&#8217;d always run off by himself and then get into trouble, etc. So at some point during the final scene, my friend and the younger brother got caught outside of the house surrounded by a massive infected swarm, and the kid went inside and shut the door, leaving my friend outside to fend for himself. Later my friend was a little pissed, and he was saying &#8220;what the hell? why&#8217;d you leave me outside?&#8221; That sort of stuff actually happens in horror movies, and it&#8217;s a sign of great design that those stories happen by themselves, with subtle prodding by how Valve designed it.</p>
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		<title>By: Gab</title>
		<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/#comment-5934</link>
		<dc:creator>Gab</dc:creator>
		<pubDate>Thu, 05 Feb 2009 05:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=3888#comment-5934</guid>
		<description>Q: What does a vegetarian zombie eat?

A: GRAAAAAAIIINS!</description>
		<content:encoded><![CDATA[<p>Q: What does a vegetarian zombie eat?</p>
<p>A: GRAAAAAAIIINS!</p>
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		<title>By: Siwi</title>
		<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/#comment-5909</link>
		<dc:creator>Siwi</dc:creator>
		<pubDate>Wed, 04 Feb 2009 19:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=3888#comment-5909</guid>
		<description>Ah, the game that ate my boyfriend. But seriously, it&#039;s really good. And I do hope everyone has already seen http://www.youtube.com/watch?v=AMqPG4S80bo?

Like the game was insufficiently terrifying.</description>
		<content:encoded><![CDATA[<p>Ah, the game that ate my boyfriend. But seriously, it&#8217;s really good. And I do hope everyone has already seen <a href="http://www.youtube.com/watch?v=AMqPG4S80bo?" rel="nofollow">http://www.youtube.com/watch?v=AMqPG4S80bo?</a></p>
<p>Like the game was insufficiently terrifying.</p>
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		<title>By: Gab</title>
		<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/#comment-5902</link>
		<dc:creator>Gab</dc:creator>
		<pubDate>Wed, 04 Feb 2009 14:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=3888#comment-5902</guid>
		<description>To be fair, I bet sniper rifles are just generally &quot;for the shooter junkies.&quot;  I think in every game I&#039;ve ever played involving a potential sniper rifle, it is always simultaneously the most powerful and slowest gun.  This, of course, excludes things like grenades, rocket launchers, etc.- I&#039;m talking bullets, here. Of course, each game has its own mechanics, gameplay, and method of portraying each weapon onscreen.  Tactics vary from game to game: a gun that may work best in one situation in game A may not be so hot in the same situation in game B.  So a player (i.e. shooter junkie) develops tactics and skills to get them through more efficiently in each game: &quot;Oh, ok, I should get the shotgun and shoot at their feet so they all fall down, then pop them off individually with the magnum,&quot; or, &quot;Hey, they&#039;re far off and only one shot in the face with the handgun can make them explode if I wait for the right moment here, so why waste my machine gun?&quot;  But I&#039;ve never experienced a quick and/or weak sniper rifle good for anything but, well, sniping carefully (or willingly exposing yourself to a minimal amount of damage to reduce combat time with some big fatty baddy/ minimize overall amount of ammo lost).  

But I could be wrong- I haven&#039;t played every gun game evar, after all...</description>
		<content:encoded><![CDATA[<p>To be fair, I bet sniper rifles are just generally &#8220;for the shooter junkies.&#8221;  I think in every game I&#8217;ve ever played involving a potential sniper rifle, it is always simultaneously the most powerful and slowest gun.  This, of course, excludes things like grenades, rocket launchers, etc.- I&#8217;m talking bullets, here. Of course, each game has its own mechanics, gameplay, and method of portraying each weapon onscreen.  Tactics vary from game to game: a gun that may work best in one situation in game A may not be so hot in the same situation in game B.  So a player (i.e. shooter junkie) develops tactics and skills to get them through more efficiently in each game: &#8220;Oh, ok, I should get the shotgun and shoot at their feet so they all fall down, then pop them off individually with the magnum,&#8221; or, &#8220;Hey, they&#8217;re far off and only one shot in the face with the handgun can make them explode if I wait for the right moment here, so why waste my machine gun?&#8221;  But I&#8217;ve never experienced a quick and/or weak sniper rifle good for anything but, well, sniping carefully (or willingly exposing yourself to a minimal amount of damage to reduce combat time with some big fatty baddy/ minimize overall amount of ammo lost).  </p>
<p>But I could be wrong- I haven&#8217;t played every gun game evar, after all&#8230;</p>
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		<title>By: Matthew Belinkie</title>
		<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/#comment-5896</link>
		<dc:creator>Matthew Belinkie</dc:creator>
		<pubDate>Wed, 04 Feb 2009 05:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=3888#comment-5896</guid>
		<description>@Irish - Yeah, they don&#039;t even try to tell a real story. But I understand why - it&#039;s really a multiplayer game above all else. I&#039;ve even heard that it&#039;s basically impossible to beat the game on Difficult mode playing by yourself - the computer-controlled players just aren&#039;t good enough to pull their weight. 

I think I&#039;ll agree with you that there could have been more zombie variation. Actually, my biggest criticism is that they could have done more to make the zombies LOOK different. All the Boomers are identical carbon copies. Compare to Grand Theft Auto, in which each pedestrian has a randomly assigned mix of clothes. You never kill the same person twice.

And I agree with you that L4D seems way too frenetic for a sniper rifle. I never use it. HOWEVER, I&#039;ve heard that those bullets are the most powerful shots in the game. It&#039;s the quickest way to take out a Tank... but you have to be talented enough to aim on the fly. So it&#039;s really a weapon for the shooter junkies.</description>
		<content:encoded><![CDATA[<p>@Irish &#8211; Yeah, they don&#8217;t even try to tell a real story. But I understand why &#8211; it&#8217;s really a multiplayer game above all else. I&#8217;ve even heard that it&#8217;s basically impossible to beat the game on Difficult mode playing by yourself &#8211; the computer-controlled players just aren&#8217;t good enough to pull their weight. </p>
<p>I think I&#8217;ll agree with you that there could have been more zombie variation. Actually, my biggest criticism is that they could have done more to make the zombies LOOK different. All the Boomers are identical carbon copies. Compare to Grand Theft Auto, in which each pedestrian has a randomly assigned mix of clothes. You never kill the same person twice.</p>
<p>And I agree with you that L4D seems way too frenetic for a sniper rifle. I never use it. HOWEVER, I&#8217;ve heard that those bullets are the most powerful shots in the game. It&#8217;s the quickest way to take out a Tank&#8230; but you have to be talented enough to aim on the fly. So it&#8217;s really a weapon for the shooter junkies.</p>
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		<title>By: Irish Steve</title>
		<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/#comment-5879</link>
		<dc:creator>Irish Steve</dc:creator>
		<pubDate>Tue, 03 Feb 2009 21:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=3888#comment-5879</guid>
		<description>I agree to some degree, its a good game but its not a great game. they could have made more of a storyline that links the levels together and maybe a wider range of baddie zombies, but they def check the box of crazy-hord-skinloving-zombies charging at your reply is a shotgun! oh sniper rifle? wtf! theres no timmeee for that!</description>
		<content:encoded><![CDATA[<p>I agree to some degree, its a good game but its not a great game. they could have made more of a storyline that links the levels together and maybe a wider range of baddie zombies, but they def check the box of crazy-hord-skinloving-zombies charging at your reply is a shotgun! oh sniper rifle? wtf! theres no timmeee for that!</p>
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		<title>By: stokes</title>
		<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/#comment-5863</link>
		<dc:creator>stokes</dc:creator>
		<pubDate>Tue, 03 Feb 2009 07:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=3888#comment-5863</guid>
		<description>All &quot;leveling up&quot; is done by the player her/himself. If you&#039;re a natural, you&#039;ll pwn buckets from the start.  But if you are  incorrigably sucky, there&#039;s no hope for you... although you do tend to come across more and more awesome guns as you move through a mission.

@Francis, you&#039;re totally right.  What&#039;s more, when they try to *act* professional, it&#039;s a sure sign that someone is about to get it in the neck.

@Coldheart - that would be awesome.  There could also be a question of when to pull the trigger and start the swarm... do you wait for more zombies to accumulate, or rush them now before the old guy picks up the AK47 in the next room?</description>
		<content:encoded><![CDATA[<p>All &#8220;leveling up&#8221; is done by the player her/himself. If you&#8217;re a natural, you&#8217;ll pwn buckets from the start.  But if you are  incorrigably sucky, there&#8217;s no hope for you&#8230; although you do tend to come across more and more awesome guns as you move through a mission.</p>
<p>@Francis, you&#8217;re totally right.  What&#8217;s more, when they try to *act* professional, it&#8217;s a sure sign that someone is about to get it in the neck.</p>
<p>@Coldheart &#8211; that would be awesome.  There could also be a question of when to pull the trigger and start the swarm&#8230; do you wait for more zombies to accumulate, or rush them now before the old guy picks up the AK47 in the next room?</p>
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		<title>By: Gab</title>
		<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/#comment-5860</link>
		<dc:creator>Gab</dc:creator>
		<pubDate>Tue, 03 Feb 2009 06:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=3888#comment-5860</guid>
		<description>Francis, I think you&#039;re onto something when it comes to the difference between action and horror- typically, the characters and their abilities are broken up as you say.  Interestingly enough, it seems like whenever characters WITH skillz in horror flicks appear, they die- or at least, that&#039;s what I feel like is more common.  In action movies, when people without skillz live, it&#039;s usually because they were rescued by someone with.  Of course, in a lot of either, the non-skilled eventually learns by the end how to be badass and gains lots of skillz.  

So, question: in Left 4 Dead, since you start out as a regular person, does the game let you do things like reload faster or aim better as you play more?  Do you have to know how to use one kind of gun before being able to use another properly?  That sort of thing- does your character *learn* and thus, I guess you could say, level up?</description>
		<content:encoded><![CDATA[<p>Francis, I think you&#8217;re onto something when it comes to the difference between action and horror- typically, the characters and their abilities are broken up as you say.  Interestingly enough, it seems like whenever characters WITH skillz in horror flicks appear, they die- or at least, that&#8217;s what I feel like is more common.  In action movies, when people without skillz live, it&#8217;s usually because they were rescued by someone with.  Of course, in a lot of either, the non-skilled eventually learns by the end how to be badass and gains lots of skillz.  </p>
<p>So, question: in Left 4 Dead, since you start out as a regular person, does the game let you do things like reload faster or aim better as you play more?  Do you have to know how to use one kind of gun before being able to use another properly?  That sort of thing- does your character *learn* and thus, I guess you could say, level up?</p>
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		<title>By: Francis Hwang</title>
		<link>http://www.overthinkingit.com/2009/02/02/zombie-jamboree-left-4-dead/#comment-5858</link>
		<dc:creator>Francis Hwang</dc:creator>
		<pubDate>Tue, 03 Feb 2009 05:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=3888#comment-5858</guid>
		<description>Yay, more people talking about Left 4 Dead!

Another of the many great things about this game: It&#039;s different every time, because the &quot;AI Director&quot; places zombies differently every time you run through the same map. As a result, it&#039;s the first game I&#039;ve ever played where you&#039;re playing against the computer and your team&#039;s tactical cohesion routinely falls to shit. One second, all four of you are a tight unit, walking closely and covering all angles, and then the next you&#039;re swarmed by a horde, blinded by Boomer vomit, firing frantically in all directions. Maybe you&#039;ll accidentally shoot your friend down, maybe he&#039;ll accidentally burn you to death with a molotov.

I suppose this is the difference between a typical action movie and a typical horror movie: In action movies, the protagonists are well-trained and usually in control of most situations. In horror movies, the protagonists are normal people, and when confronted with the need for violence, they often find a way to mess it up. For some reason, that&#039;s fun. Who knew?</description>
		<content:encoded><![CDATA[<p>Yay, more people talking about Left 4 Dead!</p>
<p>Another of the many great things about this game: It&#8217;s different every time, because the &#8220;AI Director&#8221; places zombies differently every time you run through the same map. As a result, it&#8217;s the first game I&#8217;ve ever played where you&#8217;re playing against the computer and your team&#8217;s tactical cohesion routinely falls to shit. One second, all four of you are a tight unit, walking closely and covering all angles, and then the next you&#8217;re swarmed by a horde, blinded by Boomer vomit, firing frantically in all directions. Maybe you&#8217;ll accidentally shoot your friend down, maybe he&#8217;ll accidentally burn you to death with a molotov.</p>
<p>I suppose this is the difference between a typical action movie and a typical horror movie: In action movies, the protagonists are well-trained and usually in control of most situations. In horror movies, the protagonists are normal people, and when confronted with the need for violence, they often find a way to mess it up. For some reason, that&#8217;s fun. Who knew?</p>
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