<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Jack Slate and Shadow Rule the Box Office</title>
	<atom:link href="http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/</link>
	<description>Overthinking It subjects the popular culture to a level of scrutiny it probably doesn&#039;t deserve.</description>
	<lastBuildDate>Tue, 14 Feb 2012 04:53:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Gab</title>
		<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/#comment-2402</link>
		<dc:creator>Gab</dc:creator>
		<pubDate>Mon, 27 Oct 2008 06:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=2446#comment-2402</guid>
		<description>Mlwaski: Re _Children of Men_:  That movie had a number of long sequences filmed all in one shot, which is part of why it was so amazing.  As such...

Belinkie: Ditto!</description>
		<content:encoded><![CDATA[<p>Mlwaski: Re _Children of Men_:  That movie had a number of long sequences filmed all in one shot, which is part of why it was so amazing.  As such&#8230;</p>
<p>Belinkie: Ditto!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew Belinkie</title>
		<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/#comment-2372</link>
		<dc:creator>Matthew Belinkie</dc:creator>
		<pubDate>Sat, 25 Oct 2008 21:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=2446#comment-2372</guid>
		<description>Children of Men should probably have won Best Picture. At least, /I/ would have given it Best Picture. It blew my mind.</description>
		<content:encoded><![CDATA[<p>Children of Men should probably have won Best Picture. At least, /I/ would have given it Best Picture. It blew my mind.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mlawski</title>
		<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/#comment-2371</link>
		<dc:creator>mlawski</dc:creator>
		<pubDate>Sat, 25 Oct 2008 20:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=2446#comment-2371</guid>
		<description>By the way, I know this thread is sort of dead, but I recently watched Children of Men and was thinking about Matt&#039;s &quot;gunvolution.&quot;  There&#039;s a scene in that movie which is done all in one shot.  It is a chase scene involving a car and several motorcycles.  (As in the &quot;Take On Me&quot; video, the motorcycle guys are Scary.  They also have guns.)  Anyway, I don&#039;t want to give anything away, but the way the gun violence - and indeed all the violence - is treated is shocking.  That is, it&#039;s treated completely naturalistically.  I&#039;m also thinking of the gun violence in Boys Don&#039;t Cry and, to a certain extent, Bonnie &amp; Clyde.  Violence in film doesn&#039;t usually affect me much, except when it&#039;s realistic.  Then it blows my mind.  That&#039;s the gunvolution.</description>
		<content:encoded><![CDATA[<p>By the way, I know this thread is sort of dead, but I recently watched Children of Men and was thinking about Matt&#8217;s &#8220;gunvolution.&#8221;  There&#8217;s a scene in that movie which is done all in one shot.  It is a chase scene involving a car and several motorcycles.  (As in the &#8220;Take On Me&#8221; video, the motorcycle guys are Scary.  They also have guns.)  Anyway, I don&#8217;t want to give anything away, but the way the gun violence &#8211; and indeed all the violence &#8211; is treated is shocking.  That is, it&#8217;s treated completely naturalistically.  I&#8217;m also thinking of the gun violence in Boys Don&#8217;t Cry and, to a certain extent, Bonnie &amp; Clyde.  Violence in film doesn&#8217;t usually affect me much, except when it&#8217;s realistic.  Then it blows my mind.  That&#8217;s the gunvolution.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mlawski</title>
		<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/#comment-2288</link>
		<dc:creator>mlawski</dc:creator>
		<pubDate>Thu, 23 Oct 2008 03:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=2446#comment-2288</guid>
		<description>&quot;Yeah, that’s a whole genre of game that’s disappeared - the game you can only beat if you know exactly how to beat it, and otherwise you just have to die hundreds of times as you figure it out.&quot;

Have you played the new Mega Man game?  I may be a noob, but that shit is HAAARD.</description>
		<content:encoded><![CDATA[<p>&#8220;Yeah, that’s a whole genre of game that’s disappeared &#8211; the game you can only beat if you know exactly how to beat it, and otherwise you just have to die hundreds of times as you figure it out.&#8221;</p>
<p>Have you played the new Mega Man game?  I may be a noob, but that shit is HAAARD.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew Belinkie</title>
		<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/#comment-2287</link>
		<dc:creator>Matthew Belinkie</dc:creator>
		<pubDate>Thu, 23 Oct 2008 02:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=2446#comment-2287</guid>
		<description>Yeah, that&#039;s a whole genre of game that&#039;s disappeared - the game you can only beat if you know exactly how to beat it, and otherwise you just have to die hundreds of times as you figure it out. I think a prime example is Out of This World. Remember that one? Cutting edge graphics, really cleverly designed levels, but you really had to know every step of the way, or else you&#039;d just perish instantly.

After watching ten minutes of gameplay on YouTube, I&#039;m prepared to say that A Boy In His Blog is a brilliant concept, but the execution is so poor that the whole thing washes out to a big &quot;eh.&quot; It does not look fun, at all. That being said, I remember it fondly, so you&#039;re right - maybe back then, we were all willing to give it the benefit of the doubt.</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s a whole genre of game that&#8217;s disappeared &#8211; the game you can only beat if you know exactly how to beat it, and otherwise you just have to die hundreds of times as you figure it out. I think a prime example is Out of This World. Remember that one? Cutting edge graphics, really cleverly designed levels, but you really had to know every step of the way, or else you&#8217;d just perish instantly.</p>
<p>After watching ten minutes of gameplay on YouTube, I&#8217;m prepared to say that A Boy In His Blog is a brilliant concept, but the execution is so poor that the whole thing washes out to a big &#8220;eh.&#8221; It does not look fun, at all. That being said, I remember it fondly, so you&#8217;re right &#8211; maybe back then, we were all willing to give it the benefit of the doubt.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fenzel</title>
		<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/#comment-2280</link>
		<dc:creator>fenzel</dc:creator>
		<pubDate>Wed, 22 Oct 2008 18:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=2446#comment-2280</guid>
		<description>A Boy and his Blob was a really cool idea for a game, and the mechanics were pretty fun. I think everybody who heard about it but never played it pretty much assumed it was awesome. It had to be, because the concept for it was so cool.

But, as I said (and I haven&#039;t listened to the review), it&#039;s really really hard. 

And also it&#039;s one of those games that kind of requires you to know how to beat it in order to beat it, like a lot of older games that were designed for a bleaker, more existential video game world. 

It feels a lot like an old school text adventure -- impossible without a walkthrough, and even with a walkthrough, pretty difficult, but possessed of a certain sublimated nightmarishness that is interesting and fun in its own way.

We&#039;ve all been spoiled by more contemporary video games. I mean, I remember Dragon Warrior. I remember the original Final Fantasy. Those games were some boring isht. 

Oh, I loved them, and I played the Hell out of them, but they were horribly paced and just heaped a whole lot of unnecessary suffering on the player.

And those were the huge monster hits. Stuff like A Boy and His Blob had different sorts of expectations associated with it, especially as a child more of the Atari style of gaming than of Nintendo, with its funky music and iconic, bouncy control style.

So, it&#039;s a bit of revisionist history to just call it blanket terrible without acknowledging the sense of novelty and exitement that surrounded it at the time and in its popular legacy.</description>
		<content:encoded><![CDATA[<p>A Boy and his Blob was a really cool idea for a game, and the mechanics were pretty fun. I think everybody who heard about it but never played it pretty much assumed it was awesome. It had to be, because the concept for it was so cool.</p>
<p>But, as I said (and I haven&#8217;t listened to the review), it&#8217;s really really hard. </p>
<p>And also it&#8217;s one of those games that kind of requires you to know how to beat it in order to beat it, like a lot of older games that were designed for a bleaker, more existential video game world. </p>
<p>It feels a lot like an old school text adventure &#8212; impossible without a walkthrough, and even with a walkthrough, pretty difficult, but possessed of a certain sublimated nightmarishness that is interesting and fun in its own way.</p>
<p>We&#8217;ve all been spoiled by more contemporary video games. I mean, I remember Dragon Warrior. I remember the original Final Fantasy. Those games were some boring isht. </p>
<p>Oh, I loved them, and I played the Hell out of them, but they were horribly paced and just heaped a whole lot of unnecessary suffering on the player.</p>
<p>And those were the huge monster hits. Stuff like A Boy and His Blob had different sorts of expectations associated with it, especially as a child more of the Atari style of gaming than of Nintendo, with its funky music and iconic, bouncy control style.</p>
<p>So, it&#8217;s a bit of revisionist history to just call it blanket terrible without acknowledging the sense of novelty and exitement that surrounded it at the time and in its popular legacy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fenzel</title>
		<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/#comment-2279</link>
		<dc:creator>fenzel</dc:creator>
		<pubDate>Wed, 22 Oct 2008 18:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=2446#comment-2279</guid>
		<description>Of course I remember it! That&#039;s why I titled the section as such.

It was a really cool game, but really really hard. I think it was by the same guy as Pitfall, which explained a lot of the design choices (like the juxtaposition of above-ground and subterranean areas on the same screen) and the insane difficulty.</description>
		<content:encoded><![CDATA[<p>Of course I remember it! That&#8217;s why I titled the section as such.</p>
<p>It was a really cool game, but really really hard. I think it was by the same guy as Pitfall, which explained a lot of the design choices (like the juxtaposition of above-ground and subterranean areas on the same screen) and the insane difficulty.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew Belinkie</title>
		<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/#comment-2278</link>
		<dc:creator>Matthew Belinkie</dc:creator>
		<pubDate>Wed, 22 Oct 2008 18:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=2446#comment-2278</guid>
		<description>I apologize. I just watched a video about A Boy and His Blob, and it appears to suck very hard:
http://www.youtube.com/watch?v=6FP7QlZV7BQ</description>
		<content:encoded><![CDATA[<p>I apologize. I just watched a video about A Boy and His Blob, and it appears to suck very hard:<br />
<a href="http://www.youtube.com/watch?v=6FP7QlZV7BQ" rel="nofollow">http://www.youtube.com/watch?v=6FP7QlZV7BQ</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew Belinkie</title>
		<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/#comment-2277</link>
		<dc:creator>Matthew Belinkie</dc:creator>
		<pubDate>Wed, 22 Oct 2008 18:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=2446#comment-2277</guid>
		<description>Hey, does anyone else remember the NES game &quot;A Boy and His Blob&quot;? How awesome was that?</description>
		<content:encoded><![CDATA[<p>Hey, does anyone else remember the NES game &#8220;A Boy and His Blob&#8221;? How awesome was that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gab</title>
		<link>http://www.overthinkingit.com/2008/10/21/jack-slate-and-shadow-rule-the-box-office/#comment-2268</link>
		<dc:creator>Gab</dc:creator>
		<pubDate>Wed, 22 Oct 2008 05:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.overthinkingit.com/?p=2446#comment-2268</guid>
		<description>I happen to LIKE _Constantine_ and the _Hunt for Red October_, thank you very much.

I played both Max Payne games on PS2 and enjoyed them marvelous much.  What lee meant, I think, was that it was ORIGINALLY a game.  It&#039;s a movie based on a game.  Or, well, maybe two games- I haven&#039;t seen it (yet), so I can&#039;t base anything on how &quot;true to the plot&quot; the movie is.  As such, it&#039;s probably expected that it will be rather &quot;hoakey&quot; and ridiculous.  Games aren&#039;t the same as movies- when playing a game, the audience has agency (or at least is made to feel that way), becomes a participant.  With movies, the audience is completely a spectator.

What this brings up for me, though, is whether there is a degree of separation or any allowance given because of this difference.  Should it be held to a different standard because its concept comes from a game versus an original concept of film?  Should the use of bullet-time in a game versus a movie be different?</description>
		<content:encoded><![CDATA[<p>I happen to LIKE _Constantine_ and the _Hunt for Red October_, thank you very much.</p>
<p>I played both Max Payne games on PS2 and enjoyed them marvelous much.  What lee meant, I think, was that it was ORIGINALLY a game.  It&#8217;s a movie based on a game.  Or, well, maybe two games- I haven&#8217;t seen it (yet), so I can&#8217;t base anything on how &#8220;true to the plot&#8221; the movie is.  As such, it&#8217;s probably expected that it will be rather &#8220;hoakey&#8221; and ridiculous.  Games aren&#8217;t the same as movies- when playing a game, the audience has agency (or at least is made to feel that way), becomes a participant.  With movies, the audience is completely a spectator.</p>
<p>What this brings up for me, though, is whether there is a degree of separation or any allowance given because of this difference.  Should it be held to a different standard because its concept comes from a game versus an original concept of film?  Should the use of bullet-time in a game versus a movie be different?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using memcached
Database Caching 1/5 queries in 0.011 seconds using memcached
Object Caching 555/559 objects using memcached

Served from: www.overthinkingit.com @ 2012-02-14 00:38:11 -->
